Description

FS25 True AI Tracks v2.2.0.1

AI vehicles leave tracks and deform the ground

Changelog:
v2.2.0.1
– Fixed units bug made its vehicle scan run every frame instead of every 150ms.(Thanks to GitHub user Talontownsend)
v2.2.0.0
– Implements wheels now correctly deform terrain
– New wheel-by-wheel processing system
– Improved AI detection for attached equipment
v2.1.0.0
– Added recursive implement processing
– Special handling for nested implements
– Implemented duplicate prevention system
v2.0.0.0
– Complete rewrite for FS25 1.10.0.0 compatibility
v1.0.0.0
– Initial release

Something I’ve been working on for a while…..
GitHub Link: https://github.com/quadural/MoreRealistic_FS25/discussions/17

Credits

KCHARRO