Description

FS25 Realistic Weather v1.2.0.0

An overhaul to the weather system, focusing mainly on snow.
Features:

– Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog
– New grass moisture system which dries tedded grass into hay over time
– Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
– Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
– Moisture changes constantly depending on sunlight, temperature and rainfall
– Crops with extremely low moisture will wither
– Hail will now cause damage and wear to vehicles left outside
– Wheel physics changed significantly
– Maximum amount of snow has been doubled
– Livestock will leave “footprints” in deep snow (only on high-end systems)

– Crop Fires:
— Dynamic crop fires can occur in certain conditions
— Fires will spread and move over time and new fires will spawn with their own identity
— Fires can be put out by cultivating the field, or they will eventually die out on their own when the crop is fully destroyed or when starts to rain
— Fires will actively try to avoid and escape cultivated or barren land

– Blizzards:
— Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
— Temperature during blizzards can go as low as -15 celsius
— Snow will likely remain for much longer time

– Droughts:
— Droughts result in extreme heat which will lead to rapid moisture loss in fields

– Fog:
— Extremely thick fogs may occur where visibility is extremely low for up to 14 hours

– Wheel Physics:
— Friction for all wheel types have been changed to be much more realistic
— Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
— Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
— Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
— Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
— Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required

– Grass Moisture System:
— After tedding mowed grass, it will dry into hay over time based on its moisture
— Tedded grass has its own individual moisture content based on the moisture of the field when it was mowed
— Tedded grass will gain/lose moisture at different rates than fields
— New info box when standing on tedded grass, showing its moisture, required moisture, and whether it needs to be tedded (currently disabled on MP)
— Please bear in mind that this feature in its current state may cause lag on lower-end systems or on extremely large fields

– Github:
https://github.com/Arrow-kb/FS25_RealisticWeather

Changelog:

1.2.0.0
– Added dynamic crop fires (read above)
– Added dynamic field flooding
– Added slurry tanker irrigation support (3x more output than sprayers)
– Added irrigation contracts
– Added settings menu to the general settings page
– Added a moisture screen to the menu where you can view moisture related values for owned fields / all fields and an option to toggle irrigation for fields
– Added default harvest moisture range for new modded crop types
– Reworked crop withering at low moisture to visually wither the crops instead of creating empty spaces
– Reworked moisture harvest yield
– Reworked sprayer irrigation to be more accurate
– Reworked the moisture map generation system for more variation
– Significant performance improvements
– Lowered the spray effect on moisture
– Reduced chance of blizzards and droughts
– Improved how the moisture system interprets rainfall
– Fixed an issue causing the game to permanently freeze
– Fixed spraying not syncing on MP
– Fixed empty bales remaining after rotting
– Possible fix for memory leaks
– Various bug fixes
– Prevented fog from spawning 2 days in a row
– Added Ukrainian translation
– Added Brazilian Portuguese translation
– Added Russian translation
– Added Spanish translation
– Added Czech translation
– Added the following options to the settings menu:
— Ability to rebuild the moisture map with custom cell dimensions
— Enable/disable withering
— Withering chance modifier
— Moisture gain modifier
— Moisture loss modifier
— Grass moisture gain modifier
— Grass moisture loss modifier
— Performance index modifier
— Moisture overlay behaviour
— Moisture screen behaviour
— Enable/disable blizzards
— Enable/disable droughts
— Enable/disable crop fires
— Enable/disable puddles
— Change moisture harvest yield factor

1.1.0.2
– Fixed an issue causing certain mods to freeze the game
– Fixed sprayers not increasing the moisture of every intended cell
– Fixed sprayers not having a visible spray effect for water
– Fixed wrapped bales being affected by rain
– Possible fix for game occasionally temporarily freezing when saving
– Lowered the volume of certain ambient sounds
– Lowered the cost of passive irrigation
– Sprayers are now limited to fields
– Lowered water usage of sprayers
– Increased moisture gain through passive irrigation and spraying
– Lowered passive moisture loss
– Harvesting contracts should now account for withering and different moisture values across the field

1.1.0.1
– Fixed overloading being disabled
– Fixed irrigation context button disappearing after exiting a vehicle
– Fixed irrigation starting when pressing relevant keybind in a vehicle
– Tweaked irrigation costs and amounts

1.1.0.0:
– Added new cell system covering the entire map, each cell has its own unique moisture and moisture retention based on surrounding cells (cells are 4×4 up to 15×15 depending on PC specs)
– Re-enabled and improved crop withering at low moisture
– Crops can now wither in small patches based on their cell’s moisture
– Crops now have a fluctuating percentage of withering every 4 hours
– Added 2 new irrigation systems; field irrigation through the context menu (paid daily), and irrigation using sprayers
– Sprayers can now be filled with water which will give 4x as much moisture when irrigating
– Added automatic grass -> hay drying based on moisture, further details above
– Bales left outside during rain will now slowly lose content based on rainfall amount
– Added 12 new ambient sounds, including new sounds for blizzards, different rain amounts, hail, birds and crickets
– Reduced moisture requirements for sugarcane and sugarbeet
– Fixed moisture not being synced on MP
– Fixed certain weather events not being synced on MP
– Fixed “attempt to index nil with ‘temperature'” error

Credits

Arrow