- FS25
- 12
- 02.2026
- 19:57
FS25 Realistic Harvesting v1.3.2.0
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Description
FS25 Realistic Harvesting v1.3.2.0
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Original download link kingmod by exekx | https://github.com/exekx/FS25_RealisticHarvesting
Please do not re-upload or modify this link – support the original creator!
What does this mod do? This specific mod adds realism to the harvesting process. Your combine will no longer be able to harvest at full speed in dense crops! The speed is automatically limited based on the thresher load.
Key Features:
Realistic Load Calculation: The denser the crop and the wider the header, the slower the combine moves.
Info HUD: A compact display near the speedometer showing current Load.
Crop Loss System (Beta version visual only): If you push too hard, you might lose some yield (can be disabled).
Difficulty Modes: Choose your playstyle in the game settings (ESC -> settings tab):
Arcade: Minimal speed restrictions. For relaxed gameplay.
Normal: Balanced experience. You will feel the weight of heavy crops like corn or wheat.
Realistic: For simulation fans. Speed is strictly limited by the combine’s physical capacity.
V1.3.2.0
– Physical crop loss system! Losses now reduce the actual amount of grain collected in the hopper. (Still in beta, may experience critical issues. Can be disabled in settings)
– Crop losses start at 95% engine load (was 100%).
– Progressive loss formula – higher overload = exponentially higher losses.
– Loss penalties now directly affect yield for more realistic gameplay.
– Settings menu reorganized into “Modeling” and “User Interface and Visual Effects”.
– Draggable UI! Right-click to toggle the cursor, then drag the UI to move it. (May cause issues with mods that use the same hotkeys, change the hotkey in settings to prevent this).
– Independent harvester control (optional).
– Interface metrics now instantly reset when the cutter is raised/stopped.
– Customizable interface content (toggling individual elements).
V1.3.0.0
Fixed
– Settings Persistence: Fixed bug where difficulty settings (Motor/Loss) were not saving correctly between game sessions
– Settings Storage: Moved settings to modSettings directory for better global persistence across save games
– Yield Monitor: Fixed yield display showing incorrect values (now accurate ±5% with realistic noise)
– Throughput Indicator: Fixed T/h (tons per hour) indicator – now functional and displays real-time harvesting rate
– HUD Position: Adjusted HUD placement to be slightly higher on the screen for better visibility
– Nexat Compatibility: Fixed HUD not displaying correctly when using Nexat modular harvester system
– Cutter Detection: Improved detection of when header is actually working vs just attached (prevents speed limits when header is raised)
Changed
– Mass-Based Calculation: Engine load now based on actual harvested mass instead of theoretical crop area
– Conservative Start: Added 7 km/h initial speed limit when starting to harvest (prevents immediate overload)
– Crop Factors: Rebalanced difficulty factors for various crops based on real-world harvesting speeds
– Performance: Optimized load calculations for smoother gameplay
V1.2.1.0
– Fixed productivity calculation displaying incorrect values (was 1000x too low)
– Improved accuracy of mass-to-volume conversion using actual crop density
V1.2.0.0
– Fixed GitHub issues #1 and #3
– Added support for Cotton Harvesters
– Added partial support for Forage Harvesters
– Fixed Multiplayer Synchronization issues
– Fixed settings menu conflict with other mods
– Improved Unit System display (Imperial/Metric)
V1.1.0.0
– **New feature:** Added “Reset settings” button to the footer of the settings menu (key: X).
– **UX improvements:** Added side descriptions for all settings in the menu (tooltips).
– **Localization:** Full translation support for 10 languages (EN, DE, FR, PL, ES, IT, CZ, PT-BR, UK, RU).
– **Bug fixes:** Improved stability of the settings menu.




















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