- FS25
- 21
- 09.2026
- 22:56
FS25 Realistyczne żniwa v1.6.0.0
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Opis
FS25 Realistyczne żniwa v1.6.0.0
Realistic Harvesting for FS25
Transform your harvesting experience into true agricultural simulation! Combines can no longer unrealistically sprint at full speed through dense crops without consequences. Working speed, engine load, and yield efficiency are dynamically driven by crop density, cutting width, moisture, and your machine’s mechanical calibration.
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Key Features
Physics-Based Engine Load & Speed: Ground speed dynamically adapts based on harvested crop mass (t/h), header width, and vehicle horsepower. Overloading the engine or using incorrect settings results in real grain loss.
All Machine Types Supported: Fully calibrated physics for Grain Combines, Forage Harvesters (chaff/silage), Root & Vegetable Harvesters (potatoes, beets, carrots, parsnips, spinach, peas), Cotton, and Sugarcane.
Interactive Combine Calibration (`RShift + K`): Calibrate Rotor/Drum RPM, Concave Clearance, Fan Speed, and Sieves for each crop. Correct settings ensure maximum yield and minimum loss.
Workshop Upgrade Packages (Tiers 1–4): Upgrade your combine at the shop:
Level 1 (Standard): Fully manual operation.
Level 2 (Sensor Kit): Displays calibration guidance hints (low / optimal / high).
Level 3 (Yield Monitor): Real-time yield (t/ha, bu/ac), area rate (ha/h), and moisture telemetry.
Level 4 (Opti-Harvest AI): Automatic settings calibration and automated speed management.
AI & Courseplay Compatibility:** AI helpers and Courseplay workers automatically utilize your saved profiles or optimal calibrations.
Draggable HUD: Clean, movable on-screen display showing live Engine Load, Productivity (t/h, ha/h), Crop Loss %, and Moisture.
Global Crop Profiles: Save your favorite tuning once — profiles automatically load across your combines and savegames.
3 Difficulty Modes (ESC Settings): Choose between Arcade (relaxed), Normal (balanced), or Realistic (strict physical limits and penalties).
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Multiplayer & Dedicated Server Note
Please Note: Multiplayer synchronization has been completely overhauled in the latest update. However, this latest version has not yet undergone extensive testing on live Dedicated Servers.
While fully supported, please test cautiously when running on production dedicated servers, and feel free to report any sync observations or issues on GitHub or Discord!
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Community & Support
**Bug Reports & Issues: https://github.com/exekx/FS25_RealisticHarvesting/issues
**Discord & Suggestions: https://discord.gg/Dc2CvZJqU4
Please do not re-upload — support the original creator!
V1.6.0.0
What’s New:
– Draggable Mini HUD: Left-click and drag the HUD anywhere on the screen with position saved across sessions.
– Magnetic HUD Snapping: Dragging the HUD near the F1 Help Menu or Precision Farming box automatically snaps it back into place with illuminated docking guides.
– Grape & Olive Harvester Physics: Full physical support for self-propelled vineyard machinery with specialized in-cab calibration controls (shaker RPM, conveyor speed, extractor fans).
– Mechanical Equipment Wear Losses: Blunt cutterbar knives and worn threshing components dynamically increase power drag and crop loss (up to 6.0%, with settings toggle).
– Public Integration API (RHM_Api): Clean integration endpoints for Courseplay, AutoDrive, damage mods, and custom dashboards.
– Audio Preview: Adjusting the buzzer volume slider in the game settings immediately plays a test beep at the selected volume.
Improvements:
– Arcade Mode Overhaul: Harvesters operate completely unconstrained with 0% artificial load, no speed limits, zero crop losses, silenced alarms, and no penalties.
– Smart Cabin Overload Buzzer: Upgraded to a comfortable 3-beep burst pattern, with trigger threshold set to true engine overload (105%) and balanced cabin audio.
– Buzzer Volume Granularity: Smooth 0% to 100% volume slider (10% steps) with complete mute capability.
– In-Cab Calibration Tablet (Shift + K): Modernized with ultra-slim bezels, edge-lit glass effects, and higher telemetry contrast.
– Mod Package Optimization: Archive size reduced from 2.5 MB to 1.0 MB through optimized textures and streamlined help architecture.
– Forage Harvester Recalibration: Rotary corn header power absorption reduced to realistic 20 HP/m, establishing authentic 8.5-10 km/h harvesting speeds.
– Mod Compatibility: Resolved UI and cursor lock conflicts with Interactive Control, HeadTrackIC, ScandinavianCurrencies, and AdditionalGameSettings.
Bug Fixes:
– Fixed mini HUD overlap with F1 Help Menu when custom vehicle control groups (pipe, door, ladder) or pagination mods (InputHelpPager) are active.
– Fixed unwanted empty gap between the Precision Farming box and HUD when the F1 menu is closed.
– Fixed hardcoded units on the mini HUD: speed and productivity now convert accurately to mph and ac/h under Imperial systems.
– Fixed NEXAT modular platform true engine horsepower resolution (1100 HP) and eliminated phantom trailed PTO loads.
– Fixed silage maize crop flipping between grain corn and chopped corn silage during stops and starts.
– Fixed rare multiplayer crashes caused by network dirty flag exhaustion on complex machinery.
– Fixed double-encoded text characters and mojibake across all language files.
Removed:
– Removed legacy blinking center-screen overload warning text and its settings toggle in favor of the clean HUD and audio alarms.
– Removed obsolete help screen graphic files in favor of the in-cab interactive tablet.
– Replaced internal „RHM” acronym with the official mod title „Realistic Harvesting”.
V1.5.3.0
– NEW: In-Game Help Pages & Interactive Guide Overhaul!
Fully restructured all 9 In-game Help tutorial pages in the ESC menu (Overview, Engine Load, Crop Losses, Cutterbar &
Header, Threshing Settings, Crop Profiles, Electronics Tiers, Moisture & Weather, Mod Compatibility).
Rewritten in clean, native GIANTS handbook style with structured bullet points, eliminating technical jargon, formulas, and visual clutter.
Complete, high-quality localization across 15 languages (EN, UK, DE, FR, PL, ES, IT, CZ, BR, PT, HU, RO, NL, TR, RU).
– NEW: Interactive On-Screen Notification Dialogs!
Added non-intrusive contextual notification banners for key harvesting events (first-time combine setup, overload warning, optimal tuning).
Styled with a sleek, dark rounded panel and integrated input glyphs; dismissible via Left Mouse Click (LMB) or configurable hotkey.
– NEW: Player Settings Protection from AI Helpers & Courseplay!
Added dedicated aiHelperTuning setting (Keep Player Settings / Always AI Tune / Disabled).
When set to ‚Keep Player Settings’, hired AI workers and Courseplay will never overwrite player-calibrated combine settings.
Calibration GUI (Right Shift + K) can now be opened while an AI worker or Courseplay is actively driving to inspect or tweak settings on the fly.
Automatically loads and respects player-saved crop profiles for hired workers.
– NEW: Smooth Hydrostatic Cruise Control & Crop Speed Memory!
Replaced abrupt speed steps with continuous exponential hydrostatic smoothing (tau filtering) for realistic acceleration and braking under load.
Hermite S-curve transit ramp eases feederhouse entry, preventing sudden stops when entering thick crop stands.
Per-crop harvesting speed memory (cropHarvestingSpeeds) remembers the optimal pace for each crop across headland turns.
Fixed speed limit oscillation and erratic jerking when reversing.
– NEW: In-Cabin Overload & High-Loss Audio Alarm!
Added electronic in-cabin warning buzzer triggering during critical engine overload (98%+) or excessive grain loss (> 4.0%).
Seamless audio propagation between 1st person cabin view and 3rd person exterior camera with intelligent volume balancing (+25% exterior boost).
Dedicated audio settings in ESC menu to toggle alarms and adjust master volume (50%–150%).
– IMPROVED: Hopper Ground Truth Crop Detection & Advanced Machine Classification!
Hopper fill level (> 50 L) now acts as authoritative ground truth for active crop selection, eliminating header boundary overlap errors and false resets.
Robust multi-map crop classification distinguishes grain legumes (BEANS, FABABEAN) from specialty root crops (GREENBEAN).
Non-grain crops (grapes, olives, weeds) are strictly excluded from standard combine harvesters.
Physical ASABE calibration models automatically generated for custom map grain legumes.
– IMPROVED: HUD Telemetry & Precision Farming Docking!
Dynamic mechanical stress row coloring (white -> yellow -> orange -> pulsing red critical alert).
Zero-gap magnetic docking underneath the Precision Farming yield display box, adapting to F1 Help menu visibility.
Added live target speed readout in the HUD telemetry capsule.
Added Right Shift + H quick toggle hotkey to show/hide the RHM HUD.
– FIXED: Interactive Control & HeadTracking Input Conflict Resolution!
Integrated dedicated compatibility mediator (RHM_ModCompatibility) for FS25_interactiveControl and FS25_headTrackICextension.
Suspends in-cab click point detection and fullscreen overlay capture while the RHM calibration GUI is active, preventing frozen mouse clicks.
Eliminated camera rotation and cursor lock issues with Courseplay and AutoDrive.
– FIXED: Savegame XML Schema Validation & Multi-Vehicle Persistence!
Fully registered #isCalibrated and #calibratedCrops within the GIANTS savegame_vehicles schema, eliminating Path not registered console errors in vehicles.xml.
Safe loading wrappers (hasProperty and pcall) prevent savegame corruption or crashes when updating existing careers.
– OPTIMIZED: Performance & Garbage Collector Overhead!
Replaced dynamic sliding-window tables in hot loops with fixed O(1) ring buffers, completely eliminating GC allocation spikes and micro-stutters during harvesting.
Enhanced dedicated server network stream synchronization for seamless multiplayer joining.
V1.5.2.0
– NEW: Physical Power-Balance Load Engine! Completely eradicated arbitrary static crop factors. Harvester engine load and dynamic speed regulation are now calculated via a true physical power-balance equation: P_total = P_base + P_header(v) + P_process.
– NEW: Dynamic Header PTO Querying! Header power consumption is queried directly from attached header XML/powerConsumer specs, naturally pulling underpowered combines down to realistic field speeds when using oversized headers.
– NEW: Native Dynamic Yield Scaling (Precision Farming & Custom Maps)! Real-time engine load and speed smoothly adapt to localized yield fluctuations without stuttering or sudden speed drops.
– NEW: Field Entry Smoothing! Eliminates aggressive sudden deceleration and torque spikes upon initial cutter contact with dense standing crop.
– NEW: Dynamic Map Crop Extraction & Localization! The combine calibration menu (`Right Shift + K`) dynamically discovers all active crops present on the map, displaying localized names (`ft.title`) in the player’s language.
– NEW: Instant Dynamic Templates for Custom Mod Crops! Map-specific custom crops are automatically classified (`grain`, `root`, `forage`, `cotton`) and assigned realistic physical separation templates on the fly.
– NEW: Multi-Tier AI Worker & Courseplay Auto-Tuning! When an AI worker or Courseplay helper operates the combine, settings are automatically tuned according to the installed RHM Electronics Tier (Tier 1: ±18%, Tier 2: ±10%, Tier 3: ±4%, Tier 4: 0% + active auto-trim).
– NEW: Player Saved Profile Priority for AI/Courseplay! Hired helpers and Courseplay automatically load the player’s custom saved crop profile (`profiles.xml`) if one exists.
– NEW: In-Cab Calibration Menu During AI/Courseplay! Players can now open and adjust the combine calibration menu (`Right Shift + K`) while an AI helper or Courseplay is actively driving.
– NEW: Hotkey Toggle for HUD! Added `Right Shift + H` shortcut to quickly toggle the telemetry HUD overlay.
– FIXED: Savegame Persistence! Active combine calibration sliders, chosen crop, and target engine load are permanently saved to and restored from `vehicles.xml`.
– FIXED: Multiplayer & Dedicated Server Sync! Complete vehicle isolation ensures other players’ settings never interfere. Added seamless client-to-server profile synchronization when AI operates on dedicated servers.
– FIXED: Courseplay Compatibility! Resolved header launch, cutter lowering, and speed enforcement checks specifically for Courseplay operators.
– FIXED: Thresher Stop Animation! Fixed a variable reference typo in `stopThreshing`, restoring the reverse thresher stop animation.
– FIXED: Camera Lock Conflict! Completely eliminated camera rotation/zoom lock issues with Courseplay and AutoDrive.
– OPTIMIZATION: Performance & Anti-Stutter Polish! Replaced memory sliding windows with flat O(1) ring buffers, throttled vehicle hierarchy searches (250ms), and cached map pixel ratios to eliminate micro-stutters and GC pressure.
V1.5.0.0
– NEW: „Moisture System” Mod Integration! Added dynamic engine load penalties and increased crop losses when harvesting in damp conditions.
– NEW: Real-time moisture percentage readout integrated into the draggable HUD.
– NEW: Added a new setting to toggle Moisture System integration on/off.
– IMPROVED: „Target Engine Load” Auto-Pilot: Implemented a 2% deadzone to prevent micro-oscillations and deliver a much smoother cruise-control experience across varying crop densities.
– IMPROVED: Calibration GUI: „Target Engine Load” now features a dynamic color-coded progress bar (Green/Yellow/Red) for better visual feedback instead of plain text.
– FIXED: Moisture HUD indicator freezing at its last value instead of resetting to 0% when the combine stops harvesting or reverses.
– FIXED: „Target Engine Load” incorrectly showing as „auto” in the calibration menu.
– NEW: Added diagnostic console command `rhm_inspect` to view real-time harvester performance data in the console and log.txt.
– IMPROVED: Complete overhaul of crop coefficients using a name-based lookup system for higher precision.
– IMPROVED: Distinct separation between Grain Corn and Silage Corn coefficients for realistic harvesting speeds.
– IMPROVED: Balanced Grass and Hay harvesting coefficients for both direct cut and pickup methods.
– IMPROVED: Refined Pickup load multiplier (from 0.25 to 0.45) for grain windrows to provide more realistic engine resistance.
– NEW: Universal „Forage Safety Net” to ensure realistic loads for non-standard or modded crops processed by forage harvesters.
– FIXED: Resolved an issue where forage harvester cutters were not detected correctly due to case-sensitivity in category names.
– Optimized features that could affect FPS
– Fixed several cropping factors
– Updated HUD
– Updated help pages
– Separated server and client settings
– Several minor fixes
– Added a tool to change coefficients in real time (Disabled by default)
– Fix cotton combine
– Replacing combine settings
V1.4.3.1
– Fixed an error that occurs when saving the game
V1.4.3.0
– NEW: Purchasing System! Added functionality to purchase advanced combine calibration settings, adding a new layer of career progression.
– NEW: Completely redesigned the interactive Combine Calibration GUI with new culture selection, interaction improvements, and additional information tabs.
– NEW: Improved draggable HUD displaying harvester performance, including graphical meters for yield and engine load.
– NEW: Added 7 detailed pages to the in-game Help Menu covering all mod mechanics, with unique custom icons and localization for 11 languages.
– NEW: „Crop Loss” translation page added and refined mod descriptions across all supported languages.
– IMPROVED: Revised the core logic of speed dependence on engine load: minimum crop losses now legitimately start at 80% load instead of 100%.
– IMPROVED: Forage harvester load factor is now fully dynamic based on crop density and cutter width.
– IMPROVED: Refactored settings injection mechanism to use safe class-level engine hooks (`InGameMenuSettingsFrame.onFrameOpen`) for maximum compatibility with DLCs (Vredo Pack, Precision Farming, etc.).
– IMPROVED: Global Namespace Refactoring: All internal classes and files were renamed with the `RHM_` prefix to prevent collisions with other third-party mods.
– IMPROVED: Completely rebuilt the mod’s debugging architecture. All debug outputs are now strictly gated behind the game’s `-devWarnings` flag, keeping the user’s `log.txt` perfectly clean by default.
– FIXED: Resolved a critical UI conflict where DLC settings disappeared from the game menu when Realistic Harvesting was active.
– FIXED: Corrected filename capitalization in `main.lua` (`RHM_Combine`, `RHM_Renderer`), resolving the infamous 55% loading screen freeze.
– FIXED: Resolved a bug where changes in the settings menu were not saved correctly or synced to the server due to an invalid callback signature.
– FIXED: Eliminated massive console spam (60 logs per second) caused by „Crop Loss Applied” during harvesting in developer mode.
– FIXED: Corrected XML syntax errors (`<paragraph>` tags) in `modDesc.xml` to ensure the Help Menu text renders perfectly without engine warnings.
– IMPROVED: Optimized the UI layout to use the standard `gameSettingsLayout` for consistent menu positioning.
– IMPROVED: Removed the redundant „Reset” button (X) from the footer as it was causing layout instability with other mods.
V1.4.2.0
– FIXED: Maximum harvesting speed is strictly limited by the base game’s header capabilities, preventing root crop harvesters from exceeding realistic speeds.
– FIXED: Addressed network desynchronization issues on dedicated servers where client settings could override server defaults.
– FIXED: Resolved an infinite recursion crash related to saving combine settings on multiplayer servers.
– FIXED: Corrected a memory leak in the engine load and productivity calculation buffers.
– FIXED: Prevented non-admin users from occasionally gaining temporary access to Server Settings.
– IMPROVED: Onion and Carrot throughput factors re-calibrated for more accurate engine load calculations.
– IMPROVED: Removed unnecessary debug output from server synchronization logs to keep console clean.
– FIXED: Server-side settings becoming unlocked for non-admin clients upon reopening the menu.
– FIXED: Menu ‚window_grass’ localization issue for Grass harvesting.
– IMPROVED: Removed spammy debug logs from engine load calculations.
– IMPROVED: Centralized debug log configuration (RHM_Debug.lua).
– ADDED: Spanish localization for all mod features and menus.
– NEW: Added setting to disable „High Load” HUD warnings.
– IMPROVED: Internal logic cleanup for warning system.
– FIXED: Complete overhaul of Yield Calculation math to perfectly synchronize with Precision Farming HUD and custom map scales.
– FIXED: Forage harvesters (Silage) showing 10x lower yield due to engine volume bugs.
– FIXED: Mathematical desyncs when grain enters the bunker asynchronously from the header cut.
– NEW: Combine settings physics separated into two independent categories: Efficiency (affects processing speed) and Crop Loss (affects wasted grain).
– NEW: Settings Menu HUD redesigned to always display both Speed and Loss impacts simultaneously.
– NEW: Added ‚Overload Shield’ mechanics – ideal settings now protect against sudden crop density spikes.
– FIXED: Critical bug where perfect combine settings could inadvertently reduce speed to vanilla limits.
– FIXED: Combine failing to accelerate properly when settings were improved mid-harvest.
– FIXED: Resolved duplicate registration of savegame XML paths causing server log errors and settings reset.
– IMPROVED: Forage Harvester throughput calibrated to real-world data (coefficient adjusted from 0.150 to 0.051).
– NEW: Added universal Pickup/Swath header detection with lower engine load multiplier (0.75x).
– NEW: Added automatic fallback mapping for ‚_WINDROW’ and ‚CUT_’ fillTypes to their base crops.
– IMPROVED: Precision calibration of crop factors and densities based on real-world yield targets (bu/hr).
– NEW: Every crop now uses individual technical presets derived from real-world manuals (20+ crops fine-tuned).
– IMPROVED: Forage harvester logic simplified with a universal 0.75x multiplier.
– IMPROVED: Pickup multiplier refined to 0.35x for balanced windrow harvesting.
– FIXED: Combines no longer accelerate past vanilla working speeds when header is idle (no crop).
– FIXED: Removed initial speed limit jump when lowering the header.
– IMPROVED: Robust detection system for forage harvesters and headers.
– IMPROVED: Speed limit strictly capped at vanilla game limits (removed artificial 1.5x bonus).
– IMPROVED: Recalibrated crop factors for Oat (+25%), Maize (-50%), Soybean (-20%), and Cotton (2x).
– IMPROVED: Significant load reduction for root crops (Potato, Carrot, Parsnip, Onion).
– FIXED: Speed limit „reset loop” at 9.9 km/h during continuous harvesting.
– FIXED: Broadened root crop pickup exception to ensure realistic load for Onion and Carrot.
– ADDED: Support for ONION_DIRTY and MEADOW fill types.
V1.4.1.0
– FIXED: Game crash („attempt to call missing method ‚getIsControlled'”) when using equipment from DLC packs (e.g. Highland DLC NH 8040 with Holaras tools). Added safe nil check for the method.
– FIXED: Courseplay second combine getting stuck at 10 km/h. Removed incorrect movingDirection check from getSpeedLimit() and added guard so Courseplay speed limit only applies when cutter is actually working.
– FIXED: AUTO mode settings resetting to 50 on dedicated servers. AUTO mode now registers as pending if crop not yet detected and applies automatically on first harvest.
– FIXED: Combine Settings menu (RShift+K) not opening and closing immediately when using NEXAT modular system.
– FIXED: Potential game crash with missing ‚getAIFieldWorkerIsTurning’ method on custom vehicles.
V1.4.0.0
– NEW: Added compatibility with „HUD Hider” mods (HUD aligns with game visibility).
– FIXED: Productivity (T/h) calculation bug causing sudden jumps.
– FIXED: GUI closing unexpectedly during gameplay.
– NEW: Interactive Combine Settings & Calibration Menu (RShift + K).
– NEW: Manual Control Mode – Adjust Fan, Rotor, Sieves, and Feeder.
– NEW: Incorrect settings cause additional Crop Loss (displayed in GUI).
– NEW: Profile System – Save/Load custom settings for each crop.
– NEW: New crops start with neutral (50%) settings, requiring calibration.
– NEW: Crop Loss display now shows +/- signs (- for losses, + for bonuses, 0 for optimal).
– NEW: Manual adjustment buttons (+/-) always visible in Calibration GUI for easier tuning.
– FIXED: Camera rotation properly blocked when cursor is active (HUD drag/GUI interaction).
– FIXED: HUD resetting to off-screen positions. Added auto-fix and reset command.
– IMPROVED: Input blocking now uses proper camera.isRotatable method.
– IMPROVED: GUI hint text repositioned to prevent overlap with buttons.
– NEW: AUTO mode now applies slight random imperfection (1-10 units) – skilled manual tuning can outperform AUTO!
– NEW: Same loss math for AUTO and MANUAL modes – no more zero-loss bypass in AUTO.
– FIXED: Combine settings now correctly saved and loaded from savegame (vehicles.xml).
– FIXED: profileCount cache correctly restored after loading savegame.
– FIXED: Auto crop detection now server-side only – prevents random value desync in multiplayer.
– IMPROVED: All mod settings (server + client) now stored in modSettings/ folder.
– IMPROVED: Dedicated server fully supported – each vehicle retains its own calibration profile.
V1.3.2.0
– Physical crop loss system! Losses now reduce the actual amount of grain collected in the hopper. (Still in beta, may experience critical issues. Can be disabled in settings)
– Crop losses start at 95% engine load (was 100%).
– Progressive loss formula – higher overload = exponentially higher losses.
– Loss penalties now directly affect yield for more realistic gameplay.
– Settings menu reorganized into „Modeling” and „User Interface and Visual Effects”.
– Draggable UI! Right-click to toggle the cursor, then drag the UI to move it. (May cause issues with mods that use the same hotkeys, change the hotkey in settings to prevent this).
– Independent harvester control (optional).
– Interface metrics now instantly reset when the cutter is raised/stopped.
– Customizable interface content (toggling individual elements).
V1.3.0.0
Fixed
– Settings Persistence: Fixed bug where difficulty settings (Motor/Loss) were not saving correctly between game sessions
– Settings Storage: Moved settings to modSettings directory for better global persistence across save games
– Yield Monitor: Fixed yield display showing incorrect values (now accurate ±5% with realistic noise)
– Throughput Indicator: Fixed T/h (tons per hour) indicator – now functional and displays real-time harvesting rate
– HUD Position: Adjusted HUD placement to be slightly higher on the screen for better visibility
– Nexat Compatibility: Fixed HUD not displaying correctly when using Nexat modular harvester system
– Cutter Detection: Improved detection of when header is actually working vs just attached (prevents speed limits when header is raised)
Changed
– Mass-Based Calculation: Engine load now based on actual harvested mass instead of theoretical crop area
– Conservative Start: Added 7 km/h initial speed limit when starting to harvest (prevents immediate overload)
– Crop Factors: Rebalanced difficulty factors for various crops based on real-world harvesting speeds
– Performance: Optimized load calculations for smoother gameplay
V1.2.1.0
– Fixed productivity calculation displaying incorrect values (was 1000x too low)
– Improved accuracy of mass-to-volume conversion using actual crop density
V1.2.0.0
– Fixed GitHub issues #1 and #3
– Added support for Cotton Harvesters
– Added partial support for Forage Harvesters
– Fixed Multiplayer Synchronization issues
– Fixed settings menu conflict with other mods
– Improved Unit System display (Imperial/Metric)
V1.1.0.0
– **New feature:** Added „Reset settings” button to the footer of the settings menu (key: X).
– **UX improvements:** Added side descriptions for all settings in the menu (tooltips).
– **Localization:** Full translation support for 10 languages (EN, DE, FR, PL, ES, IT, CZ, PT-BR, UK, RU).
– **Bug fixes:** Improved stability of the settings menu.




















Taaa… takie to realistyczny mod że nie idzie Bizonem nawet kosić po prostym polu bo ma za mało mocy…