Description

FS19_simpleIC v0.9.1.3

New Interactive Control Script for FS19

the most important thing:

How do I test this?

  1. download FS19_simpleIC.zip and add to modfolder
  2. download my Agrostar 6.61 Edit I released for christmas, it already has simpleIC added. https://youtu.be/lsEg6T7XOkE
  3. go ingame and have fun

What this is:

This is a new take on the well known Interactive Control Scripts in Farming Simulator.

Since there hasn’t been a well-working bug-free version of the old scripts in FS19, and since I always didn’t like the way the Mouse is used, I created this alternative.

  • This is a global script, which means that it doesn’t have to be added to each Mod seperately, no additional modDesc.xml changes like l10n Texts etc. neccessary.
  • Obviously the vehicle-xml and i3d still has to be edited, the script can’t magically seperate doors and add trigger-points.
  • But as soon as the needed lines are added, IC will be active as long as you have this mod active.
  • this also means that people who don’t like IC don’t have to remove it all vehicle-mods, just not activate this mod.
  • this also means that there’s only one IC version and not 50 different ones that get into conflict with each other
  • updates to IC are global and useable in all mods

Now for the bad parts

  • still Beta
  • still Bugs
  • not even close to the amount of features the original IC Script had in FS17. (But I’m working on that )

How to add this to my Mod:

  • I will create videos explaining the process of adding simpleIC to your vehicle.

If you already know modding well, here’s a short explanation: (look at the linked Deutz Agrostar above to see the full XML lines)

outsideInteractionTrigger = playerTrigger in which the player can open doors and other outside-stuff from the outsideanimationName = name of the animation for the dooranimationSpeed = speed of the animation (obvious)shared animation = not added yetsoundVolumeIncreasePercentage = by how much will the sound-volume increase if that door is opened.
Values will be added together for more than one door, max is outdoorSoundVolume insideTrigger and outsideTrigger = “Triggerpoints” e.g. transformGroups that mark the spot where the IC component can be clicked triggerPoint = index / i3dMapping name for the transformGroup triggerPointSize = size/radius around the triggerPoint where it still registeres as being clicked

Credits

modelleicher