- FS25
- 17
- 02.2026
- 10:05
FS25 Income Mod v2.0.0.0
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Description
FS25 Income Mod v2.0.0.0
Converted from FS22_IncomeMod
Income Mod provides players with a simple, balanced way to receive passive income. Automatically earn money either hourly or daily, based on your chosen difficulty or a custom amount. Perfect for players who want steady cash flow without relying solely on missions or selling goods.
Features:
– Easy / Normal / Hard difficulty presets
– Custom income amount option
– In-game notifications
– Fully configurable via console commands or in the pause menu
– Settings saved automatically
– Works in singleplayer and multiplayer
– Lightweight and stable
Please be aware:
You need to have developer mode enabled in order for you to open the console.
This can be done in your FS game folder, then look for the “game.xml”.
Change <development><controls> to “true”
Enjoy you farming experience with my Income Mod <3
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Github: https://github.com/TheCodingDad-TisonK/FS25_IncomeMod
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COPYRIGHT NOTICE:
All rights reserved. Unauthorized redistribution, copying,
or claiming this mod as your own is strictly prohibited.
Original author: TisonK
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V2.0.0.0
* Added **seasonal income modifiers** (Spring 0.8x, Summer 1.0x, Autumn 1.2x, Winter 0.7x) with optional toggle in the settings UI
* Added **selectable income multipliers** (1x / 2x / 5x / 10x) in settings UI and via `IncomeSetMultiplier` console command
* Added **per-farm multiplayer support** — each active farm now earns independently
* Added **income state persistence** — `lastHour` and `lastDay` saved to `_state.xml` to prevent missed or duplicate payments after reload
* Added **payment history tracking** — `IncomeHistory` console command shows last 10 payments (day, hour, amount, seasonal modifier)
* Added **next payment timer** — `IncomeNext` console command displays time remaining until the next payout
* Added missing **`IncomeSetDebug` console command** for toggling debug mode
* Fixed critical **multiplayer duplicate payment bug** by adding a server-only guard in `giveMoney()`
* Fixed duplicate startup notification (was triggering from both IncomeManager and IncomeSystem)
* Fixed global namespace pollution from `getTextSafe` (moved to `UIHelper.getText()` module method)
* Fixed debug print leak in `UIHelper.lua`
* Fixed incorrect startup tip text (now shows: `Type ‘income’`)
V1.1.0.0
– Rewrote entire code
– Changed entire command list
– Added new settings tab in the pause menu
– Changed notification style
– Optimized current code
– Added support for: de, fr, pl, es, it, cz, br, uk, ru
V1.0.1.0
– Fixed console error
V1.0.0.5
[Critical Hotfix]
– Updated settings save & load function*
*In FS22 we store modSettings in user game path, in FS25 they want it to be stored in savegame folder.
I was not aware of that, this is now fixed :)
Credits
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