Opis

FS25 Fizyka systemu błotnego v1.1.5.0

Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather.

What does the mod do?

The mod adds a dynamic dirt system that affects:
– Wheel behavior
– Surface grip
– Visual effects
– Vehicle cross-country ability
– Condition of fields and soil

Every trip in the rain or on a damp field is a risk of getting stuck, and not just a pretty picture…

Key features!!!

„Real” mud physics
Dirt is calculated from humidity in real time!

Wheels can:
– slip
– Lose grip
– Get stuck in the mud

The heavier the equipment, the higher the risk of getting stuck

Interaction with fields

Mud behaves differently on different types of field soil, for example, plowed fields are the most viscous!
Possibility of removing vegetation in deep mud (optional)

Flexible settings!

The mod is fully customizable through the game menu:
– turn on/off the mud system
– strength of the viscosity effect
– influence of rain
– visual effects
– removal of vegetation
– And much more. (there are more than 20 different knobs and switches)

All parameters can be changed on the fly, without restarting the game.

Have a nice game!

I prohibit using the mod code without my permission. As well as distribution to other sites, not via the author’s link! All rights reserved!

V1.1.5.0
– Fixed winter slip multiplier. The threshold became from 0 to 2 in the settings. 0 – slippery, 2 not slippery.
– Optimized pieces of code responsible for coloring dirt in sprayType color
– The logic of snow sticking to dirt has been rewritten. (should be more visually pleasing and less expensive)
– Added Czech translation (from player Mapo)

V1.1.4.0
– Now the dirt will be painted in the color of the sprayType of the field, that is, if you have lime on the field, the dirt on the equipment will be whitish in color. (the same works for manure and fertilizer. Can be turned off in the settings in the mud settings block in the fields)
– Also now snow can stick to the wheels (pseudo convention) if there is snow and the temperature is above minus 7, then the snow will stick creating a mesh of dirt with snow. (if it is already minus 8, there will be no mesh itself, only the color of the tire as in the standard)

V1.1.3.0
– Fixed a bug on the servers not found for ‚getContactPoint’.
– Improved the logic of permanent getting stuck, both on dirt terrain brushes and in fields, now when you get stuck, you will receive a notification that you are stuck. (notifications can be turned off in the mod settings)
And now you don’t need to completely pull out the equipment from the field or from the current brush of dirt. It is enough to pick it up and pull it out a few meters and you can move on.
– Added settings (whether to show notification about getting stuck in mud)
– Added Polish translation from player Duch33.

V1.1.2.0
– The standard preset Additional dirt particles has been replaced. (more for new players, or you can reset the mod settings, or select manually) The old particles also remained in the selection, in the settings.
– Added Hungarian translation (from player perec23).
– Added Ukrainian translation (from player sasha007).
– Bug fixed: Previously, if there were dirt brushes under the object asphalt, then the asphalt worked like dirt, now this has been fixed, and there is no longer a reaction on object roads with collisions.
But if your road is terrain decal (without collision), then dirt will work if there are mud and dirt brushes underneath it. in such cases, under such a road, you need to paint with Asphalt or concrete brushes.
– Fixed a bug: Previously, if equipment was lifted over a field in the rain and dragged in the air (with superpower, for example), then the particles flew from under the wheels, even if we did not touch the ground. This has now been fixed.

V1.1.1.0
– added display of time until the end of current precipitation
– Added a slider to the settings for turning on and off the display until the end of the current precipitation
– Added a selection of additional dirt particles for the settings of both dirt modes. (for terrain and fields)

V1.1.0.0
– Now wide wheels are less stuck in the mud. (this can be turned on or off, as well as configured in the mod settings)
Attention! This only works on the actual wheel width as indicated in the registration documents, and not on the visual. In some mods, the wheels are only visually wide.
– The FAQ inside the mod has also changed, the descriptions for the new settings have been added. (only .docx files for now)
– Improved system of mud spitting against slipping.
– The same system of mud spitting from slipping has now been added to the fields. (previously it was only on terrain brushes)

V1.0.9.0
– an item has been added to the settings that includes additional mod settings for each field layer. (you need to turn it on and restart the game, and additional items will appear in the settings)
!!!Attention, after setting the items, it is advisable to hide them back, so as not to catch a drop in FPS in the settings menu.!!!
– A faq folder has been added inside the mod, which now contains short instructions for setting up what they mean and what they do.

V1.0.8.0
– Attempt to improve performance. Disabling calculations for the wheels of vehicles that do not move. (So far only for Terrain Brushes, Fields remain as they are)
– Hail Now counted in Hud precipitation
– The hud now shows what precipitation is expected, until which time is shown.
– Fixed brush cache, if certain terrain layers are not found, spam attempts to cache them should disappear.
– Minor translation corrections

V1.0.7.0
– Fixed a bug where on some maps there was an error when turning on deletion to zero foliage. (now if there are no necessary layers, then we simply ignore this setting)

V1.0.6.0
– Now the mud and dirt layers will not react like dirt in winter (the settings have been added to enable and disable this, as well as adjust the temperature threshold for this parameter)
– The fields also freeze in winter now, and even if it’s wet the mud doesn’t work. (added to the settings to enable and disable this, as well as setting the temperature threshold for this parameter)

V1.0.5.0
– Added a new variable to hud, time until precipitation.
– A switch has been added to the settings whether to display the time until precipitation.
– A switch has been added to the settings: Whether to react to terrain brushes named DIRT as if they were dirt.
(This can help you avoid effects from under the model of the road, asphalt, if DIRT is painted under it with brushes)

V1.0.4.0
– Increased soil drying time after rain
– slightly increased soil wetting time
– Improved hud fashion, added a block for hud
– Slightly adjusted hud position presets
– The logic of the dirt in the margins has been rewritten. Now the humidity percentages are more influential,
that is, if there is 10% humidity on the ground, then the effects of dirt on the fields are minimal, and when the percentage of humidity in the ground increases, then the effects of dirt on the fields increase.
(but don’t forget that in the calculations, the strength of the rain is also taken into account, which means that if the rain is 100% and the humidity is still zero (since the game does not only rely on humidity),
then the effects will already begin to take effect.
– It was decided to cut out the settings of each individual layer of the earth. (they clogged the settings menu and as a result the FPS in the settings menu dropped, “was less”)
– The reset slider has been removed from the settings menu. All that’s left is the (X) button at the bottom of the settings menu

V1.0.3.0
– Improved hud mod. (Thanks to Sergey RMG)
– Some aspects of the script have been reconfigured. (now dirt on all types of field soil should stick normally)
– In the game settings, an item for selecting hud fashion icons has been added
– Added selection of the position of the mod icons by setting coordinates on the screen
– Added Spanish translation

Known Issues: Some players do not have mod settings in the general settings. (It’s not clear why yet. I didn’t find a conflicting mod)

ATTENTION! IF YOU WANT TO FEEL THE UPDATE CHANGES, BE SURE TO RESET THE MOD SETTINGS BY CLICKING IN SETTINGS,
RESET BUTTON, OR DELETE THE FILE MudSystemPhysics.xml FROM modSetting/

V1.0.2.0
– Added support for terrain brushes with water in the brush name. for example waterPuddle (such brushes work like dirt and outside the rain, this is a note for map authors)
– Added flexibility in settings for each field ground layer. (all 15 profiles)
– Fixed cases when under the fields on the maps there were mud brushes (terrain brush mechanics), the game applied two values at once as a field and as a terrain brush for mud. What could have caused the inappropriate behavior? (now if this is a field, then the field mechanics work)
– Added Italian translation from version 1.0.1 from player iguana32

Known Issues: Some players do not have mod settings in the general settings. (It’s not clear why yet)

V1.0.1.0
– the condition of contact with the terrain has been improved. (to avoid dirt particles on bridges) (if the maps you play under asphalt have dirt or mud brushes, there will be dirt effects, alas and ah)
– Minor color adjustment for additional dirt particles
– Reconfiguration of hidden physics values (for balance)
– An attempt to teach how to depict dirt when in contact with water.
– An attempt to correct shaking (jumping and jumping) along narrow paths, when contact with the terrain brushes quickly changes.
– Fixed the problem of small wheels. (there was a bug that they increased to a radius of 0.295, the limit value for wheels)
– Getting in and out of mud has become smoother.
– Added a separate button to the bottom of the settings to reset settings.

ATTENTION! IF YOU WANT TO FEEL THE UPDATE CHANGES, BE SURE TO RESET THE MOD SETTINGS BY CLICKING IN SETTINGS,
RESET BUTTON OR DELETE THE FILE FROM MudSystemPhysics.xml modSetting/

Autorzy

BMProd