Beschreibung

LS25 Altkirch in Alsace v1.0.0.4

With this, the Altkirch has now made it into the LS25.

A big thank you goes to everyone who supported me.

The map contains a lot of productions (about 51) and a lot of fields.

What was installed:

– Precision Farming

V1.0.0.4
Fixed displays on the sawmill
Added displays for mineral feed production at CroGer Hof
Error “data/objects/pallets/fillablePallet/fillablePallet.xml” fixed
Added Hungarian translation (thanks to @vargazsolthetvenöt)
Sawmills have been converted so that wood chips can be picked up again with a trailer.
Price for goat milk adjusted
Fixed window panes at workshop dealer
Fixed minor bugs

V1.0.0.3
Christmas Update

My team and I wish you a Merry Christmas, peaceful and reflective holidays, and a Happy New Year !

– Moddesc version adjusted
– Traffic lights adjusted to AD (AD setting: Collision detection 1.50)
– Speed ​​cameras removed
– English translation adjusted
– Bale net and twine at spinning mill fixed
– Minor bugs fixed
– Train wagon could not load coal => fixed
– Train coal mine => power plant fixed
– Sheep pen at sheep farm => gates had no collision => fixed
– Custom seeders with their own shop category (seeding technology) created for onions
– Bergmann transfer wagon, including color selection and additional lighting, for stones, manure, compost, peat and root crops integrated into the map
– Hawe transfer wagon expanded to include root crops
– Header rack at the main farm rebuilt (Blender)
– Problem with Highlands Fishing Expansion DLC where textures were not loading for coal (replace COAL with KOHLE!!!)
– Chickens could not accept triticale => fixed
– Sugar production => pallet trigger enlarged
– Butcher shop with one production line Expanded => Chickens/Ducks converted to poultry meat
– Animal trailers integrated into the map => can now transport chickens and ducks
– BGA capacities slightly increased
– Commercial kitchen expanded by 4 production lines
– CroGer Farm straw tarp sheepfold fixed
– Ground adjustments to the roads at the sheep farm
– Fillet storage at the butcher expanded
– Wind energy, solar energy, and BGA energy production reduced
– Spinach added to silos: freight yard (transfer silo), pig farm, sheep farm, sheep pasture, cattle farm, chicken farm, horse farm
– Sawmills rebuilt. Wood chips can now only be removed by shovel (front loader, wheel loader, etc.).

V1.0.0.2
– Fixed manure at the sheepfold at CroGer Hof
– Fixed crap at Eierhof
– Fixed parking cars at the Wassermühle sales point => Cars were too deep in the ground
– Sawmill lumberjacks fixed => Pallets were spawned at an angle
– Speed cameras can now be deactivated => Trigger is in the office building (starting point)
– Added silage additives for purchase at both country trades
– Created own category in the construction menu
– Bushes removed from fields
– Fixed straw bale acceptance in the animal stables
– Added Earth Fruit Washer as a placeable
– Shelving system (object storage) for wool installed at the butcher
– Added carrots to the sowing machine
– Warnings for rrXLTrailer for cutting units fixed
– Hawe transfer wagon, including choice of colors and additional lighting and all-round light, integrated into the map for stones, manure, compost and peat
– Adjustments to Highlands Fishing DLC
– Silo fixed at the fruit farm and vegetable farm => water could not be unloaded properly

V1.0.0.1
– Missions on Giants missions.xml changed
– Additional crops removed from missions
– Meadow fixed => could not be mowed
– Sales point farmers market fixed => invisible colli on the ground
– Dead trees fixed (too low or floating in the air)
– Mission rock floating in the air
– Street lamp between shop and canteen fixed
– Unloading station freight yard fixed
– Workshop decoration at the pig farm fixed (no textures)
– Cutting unit shelves at the CroGer farm fixed
– Collision at the fan outlet at the CroGer farm fixed
– Various bushes in the fields removed. Only effective with a new save game
– Sheep stables fixed => sheep milk and goat milk were not produced
– Sheep pasture fixed => wool pallets were not produced
– Cow pastures fixed => health not increased
– Manure extraction from the stables fixed
– Pellet production fixed => did not accept molasses pallets, trigger for straw, hay and wood chips scaled too small
– Roads fixed (small gap at the edge)
– Push floor at sawmill Holzkerle fixed
– Beetmaster fixed => no overloading on trailer was possible

Credits

Martin/cro, Achimobil, IFKO, Sven (Danscha), Ronni, Andre and the test team