- FS25
- 07
- 01.2026
- 21:30
FS25 Real Vehicle Breakdowns beta 12
|
Opis
FS25 Real Vehicle Breakdowns beta 12
The mod is still in beta.
The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
Vehicles can only be repaired on the basic vehicle workshop -Trigger.
This was implemented because many players had difficulty using the mod in FS22.
The generator of the vehicle only loads the battery if the engine runs at the idle speed.
The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
This version is only used for test purposes and errors can occur.
https://github.com/mathiashun/fs25_real_vehicle_breakdowns_beta
https://farmsim.bltfm.hu/infusions/forum/index.php?viewforum&forum_id=4
Recommended Dependencies (to avoid errors):
Wind Turbines Charging Station mod (i.e., FS25_electricChargeStation) – by HoT online Team https://www.kingmods.net/en/fs25/mods/62810/wind-turbines-charging-station
JCB E-tech Powerpack (i.e., FS25_JCB_Powerpack) – by RossN Mods https://www.farming-simulator.com/mod.php?mod_id=310865&title=fs2025
BETA 12
Changelog 0.9.5.6:
– The difficulty setting has been moved to Gameplay Settings.
– You can now configure whether the vehicle workshop is open.
– Engine Load in HUD
– Engine wear below 50 °C is now based on engine load instead of speed: above 65 % load, wear increases until the engine reaches 50 °C
– Choose the vehicle’s power carefully. If the engine is underpowered, higher engine load can lead to increased engine wear
– Keep your vehicle clean! 100% dirt + 1 hour of operation = increased wear (engine, thermostat)
– github issues#118 – attempt to call missing method ‚getIsFaultBattery’
– github issues#116 – Version v0.9.5.5 does not detect the battery
– github issues#112 – Wear values too high
– github issues#110 – RVB does not read the correct tires damage from Use Up Your Tyres mod
– github issues#105 – Divide by zero error.
– github issues#40 – AI workers should automatically shutdown lights/beacons when the vehicle engine stops, fixed
– The following vehicles are “excluded” from RVB mode: https://github.com/MathiasHun/FS25_Real_Vehicle_Breakdowns_Beta/issues/114
BETA 11
Changelog 0.9.5.5:
– github issues#113 – Game Settings: Lifetime of Parts – Starter Displays Incorrect Value
– github issues#111 – RVB tires repair cost is extremely high
– github issues#109 – Not working on some vehicles
– github issues#108 – Tires are not reset on vehicle reset via workshop reset
– github issues#107 – strange object in 0,0,0 coordinates under vehicle
– github issues#102 – Now compatible with the Highlands Fishing Expansion DLC
– github issues#74 – Just a little compatibility issue between RVB + Vehicle Shop Storage 1.0.0.0 + Use Up Your Tyres 1.0.0.3
– github issues#63 – Fuel gauges
– The following vehicles are “excluded” from RVB mode:
1. Base game vehicles:
– piaggio/ape50
– kubota/rtvxG850
– kubota/rtvx1140
– antonioCarraro/tigrecar3200
2. Mod vehicles:
– FS25_JohnDeere_330_LawnTractor
– FS25_JohnDeere445
– TSN25_2doordefender
3. DLC vehicles (highlandsFishingPack):
– canAm/outlanderPro
– canAm/outlanderMax
– canAm/defender
BETA 10
Changelog 0.9.5.4:
– The repair did not finish because a test code was left in. It has now been fixed.
– Compatibility with the Use Up Your Tyres (FS25_useYourTyres) mod has been completed.
In the RVB menu, the tyre lifetime can now be adjusted, for example to 340 km.
Please note that tyre wear is affected by both of the following settings:
Vehicle Failure in the RVB menu
Tyre Usage Rate from the Use Up Your Tyres mod.
– Missing workshop translation added.
– github issues#99
BETA 9
Changelog 0.9.5.3:
– In MP games, time acceleration incorrectly changed the components’ maximum operating hours, fixed.
– The battery’s lifespan affects its maximum charge capacity.
– Added the ConsoleCommand rvb_VehicleDebug, which displays extended live data of the current vehicle (component condition, battery discharge, battery charge level,
engine temperature, engine performance, etc.).
– When engine faults occur, a reduction in performance and a speed limit have been introduced.
– The Dutch language file has been updated, thanks to NozemOil1982.
– github issues#97
– github issues#62 Conflict with Vehicle Shop Storage, fixed.
– There might have been something else, but I didn’t take notes. :)
BETA 8
Changelog 0.9.5.2:
– github issues#95
– github issues#94
– github issues#92
Changelog 0.9.5.1:
– github issues#92
– github issues#90
– github issues#89
Changelog 0.9.5.0:
– Available on the download page.
BETA 7
Changelog 0.9.2.9:
– Fixed an issue that prevented saved games from loading after updating to version v0.9.2.8
BETA 6
Changelog 0.9.2.8:
– github issues#79
– github issues#78
– github issues#76
– github issues#71
– Jump-starting modified
Changelog 0.9.2.7:
– github issues#75
Changelog 0.9.2.6:
– Missing value (21) added to WorkshopClose array
– Fixed missing translation during jump-start/charging
– Jumper cable length increased to 10 m
– Now warns and breaks the jumper cable if either vehicle starts.
Changelog 0.9.2.5:
– github issues#74
– github issues#68
– github issues#66
– github issues#63
– Fixed issues in vehicles.xml
– RVB on/off – 20 %
BETA 5
Changelog 0.9.2.4:
– github issues#65
– github issues#64
Changelog 0.9.2.3:
– Fix for repeated jump-start cable warning message on the server.
Changelog 0.9.2.2:
– github issues#58
– github issues#55
– github issues#54
– github issues#53
– github issues#51 CZ translation update
– github issues#50
– github issues#47
– github issues#45
– github issues#51 NL translation update – thanks by NozemOil1982
– github issues#31
– github issues#4
– Italian translation added – thanks by caymann lo re
BETA 4
Changelog 0.9.2.1:
– github issues#44
– github issues#43
Changelog 0.9.2.0:
– Add new feature: Vehicle Jump Start – github issues#30, issues#37
– Compatible with the FS25_electricChargeStation mod
– github issues#40 – I only made a small change, it needs thorough testing
– github issues#35
– Ukrainian translation added – github issues#34
– github issues#29
BETA 3
Changelog 0.9.1.1:
– The battery drains quickly – when using the yarder(shadow2391) (Koller K-300-T I tested) or using Autodrive – fixed
– github issues#27
– github issues#22
– General Settings loading (MP) bug – fixed
BETA 2
Changelog 0.9.1.0:
– github issues#23
– github issues#20 – I hope
– github issues#11 – Again
– Excluded motorbike vehicle types from the mod
– MP bug fixed
– The vehicle’s lights were not on, but its operating time increased, fixed.



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