- FS17
- 12
- 11.2017
- 18:09
FS17 Churn Farm 2017 Seasons Ready V1.1
|
Opis
FS17 Churn Farm 2017 Seasons Ready V1.1
Welcome to Churn Farm 2017, located in the beautiful Churn Valley…
The popular Churn Farm for FS 2015 has been converted for FS 2017! Many more
improvements and features make this a detailed and interesting map set in the
west coast area of the UK.
All the farmland in this lush, bountiful valley has been kept up and worked
since early 2015. You start out with eleven fields owned, some are ready to get
the crops in, others need some prep first… you have decent equipment to
begin with, but will need more, and bigger machines to fully work this large set
of fields. So work hard and prosper! (disclaimer: when running Seasons mod,
the default beginning of the game is to begin with all fields harvested… you will
still own the same eleven fields, just no crops growing on them)
This map has all the default crops, including a forest of spruces above the main
farm and another down the way just a bit from the first… (sell your logs at the
sawmill, just inside the left entrance to the Port) for those who want to work
in forestry. A small garden farm is located near to the valley entrance for
those who like to relax with really small, perhaps vintage equipment.
There are six sellpoints to sell stuff:
– High Gain Grains – wheat / canola / corn
– Twin Cannons Brewery – barley / sunflower
– Straw Power Plant – straw / woodchips / bales
– Churn Valley Granary – wheat / barley / canola / corn / soybean / sunflower
– Churn Valley Rootcrop Sales – potato / sugarbeet
– LizGaz Slurry – slurry
There are three places to store your produce until a better price comes along:
– farm silo on main farm / root storage in center building (has tip collisions)
– farm silo next to pig farm (stores all grains) / vehicle shelter has tip collisions
– Churn Valley Grain Store next to the port has two roomy buildings just right for
storing your grains or root crops until needed (both have tip collisions)
note: there is no storage for woodchips (tip anywhere, same as for rootcrops)
There are no unrealistic haylofts for storing grass or straw… as IRL you would
bale it up and then store the bales, there are several sheds around the map where
bales could be stored
– fermenting silos at the cow farm do not need compacting / will empty directly
into either feed mixer / check their status at the console next to the silo (2
silos)
– water tanks at main farm and cow farm have water fill triggers / seed and
fertilizer triggers located at main farm (bulk silos will charge less money
than the standard triggers since you are buying bulk) / fuel is available at all
farms
– Milk fill and sell triggers have been added to the map, the fill trigger is at
the cow farm black milk tank, sell trigger is at the dairy. Unless using the stop
milk sale mod, the milk still sells automatically at midnight
– There is no traffic on this map, however several vehicles are parked at various
locations (during the work day) and leave at night.
– The fields are buyable on this map unlike the 2015 version, however, there are
no missions
– Mud mod is incorporated into this map, there’s not a lot of mud over the whole
map, but watch out for it (the intensity of the mud has been reduced 10 fold, as
well, your vehicle will no longer instantly get dirty)
– Chopped straw is incorporated into this map, no additional mods needed
– Poplars regrow as IRL
– Seasons Mod ready – This map has the Wales GEO for the Seasons mod built in for
the region this map is intended to depict… this means quite a bit of rain, but
rarely will the temperature be low enough for snow… (for those who would prefer
to play with the default Seasons weather instead, simply remove the seasons files
weather and daylight from the main folder, this will leave all of the other Seasons
functions the same, only defaulting the weather and daylight back to the standard
Seasons default settings.) Additionally, all the foliage layers change colors
according to the seasons, just as the trees do.
Disclaimer: this is a highly detailed map, and as such will require a strong, high
spec PC to run… especially if you have many mods on the farm. The only
solution to this issue is to not use any mods and turn the settings down
This will be the only version of the map, unless someone finds a game breaking
bug, shouldn’t since it’s been fully tested. However, any things you don’t like or
would like to be improved will have to be for your own private editions.
Happy farming!
Changelog for Version 1.1:
Reduce intensity of the mud and the speed of „get dirty” more than 10 fold (much easier to navigate)
Fixed floating trees
Fixed store exit spawn point (before, it spawned player inside of store building collision)
Fixed issue at Pig Farm storage shelter where it would not allow tipping inside
Fixed „visit” issue at Port sellpoints (before, they spawned player under port collision)
Added milk collect and sell triggers (collect at farm milktank, sell at dairy)
Added moving grain planes to main farm grain storage silos
Removed indestructible weeds from fields (a couple of fields had random weeds in them)
Fixed some scenery issues, improved some textures
Corrected issues with overhanging trees in fields 7 and 12
Autorzy
Map Makers
Tommy23 (original FS 2011 Churn versions)
ccs101 (2015 and 2017 versions)
Map Objects
Duetz Fahr UK
Sandgroper
upsidedown
Decker_MMIV
NLD Farmers
Farmerl
troll711
Dorset
akuenzi
LS-UK Mod Team
CountyPower
SukasFarmer
GhillieSniper
Wolverine
farmfarm
Neurotek
JauchenPaule
NI Modding
corad60
rafftnix
BM Modding
Vertexdesign
fruktor
fendt2000
MadMax
iMarwin
ryan456
BulldozerXL
Marhu
frasercow
Paldoo
Freddy.com
Daniel11
Nickel77
Lecra
BigM
Bluebaby210
LazyMod Studios
TSL
modswanted
Alex2009
LS-Landtechnik
PaPa
M1800Power
Blacky_BPG
JDMFARMS
fqC Art.
Nick98.1
Blacksheep Modding
Team Wild (Max Wild)
reallogger
Rahkiin
LS-Modsource
CeeZee
Giants
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